Ryan Jones’ first job is also his dream job. He’s a concept artist at Telltale Games where he designed stylized versions of Doc Brown & Marty McFly for Back To The Future: The Game. Click through, press play and listen to Ryan talk about his creative process, how he landed his gig as a concept […]
Tinker Bell & The Great Fairy Rescue: ‘Real World’ Props Visual Development
I had to paint a lot of real-world, turn of the century props for Tinker Bell And The Great Fairy Rescue and these are some of my favorites. Below are the designs for the biggest glue bottle in the world. That is because this glue bottle was made real and huge and was installed at Tink’s […]
Tinker Bell & The Great Fairy Rescue: ‘Fairy Transportation’ Prop Visual Development
In our most recent installment of the Disney Fairies series, the Fairies of Pixie Hollow travel to the mainland (rural England) and set up a Fairy Camp. The seasonal ritual comes with the logistical challenge of transporting large stores of Pixie Dust (which fuels fairy flight) as well as Tinker Bell’s mount, a mouse […]
Tinker Bell & The Great Fairy Rescue: Set Visual Development
To a human, it is a revolutionary convenience, but to a fairy it is a hostile environment. Here are some of the set designs that I painted for the antique car that is featured prominently in the girl-power finale of Tinker Bell and The Great Fairy Rescue which is now available on DVD & Blu […]
Projects That Pitch & The Fine Art Of Finishing with Jerzy Drozd & Thomas James: ArtCast #49
In this episode, I speak with Jerzy Drozd (creator of The Front) and Thomas James (creator of Escape From Illustration Island) about a recent discussion that has been taking place here on ChrisOatley.com regarding personal projects and how to actually finish them. To Pitch Or Not To Pitch Jerzy Drozd Escape From Illustration Island :: […]