In part one of this interview, my good friend Jason Brubaker and I discussed his first big break, midlife crises, the brevity of life and the desire to create work with meaning. Now, in part 2, he tells the story of his unexpected success at DreamWorks Animation and provides fresh perspective on the power of persistence.
Interview With Jason Brubaker: DreamWorks Visual Development Artist and Creator Of “reMIND” (Part 1) :: ArtCast #88
My friend Jason Brubaker has achieved impressive success in both the mainstream entertainment industry and as an independent creator. He held a coveted Visual Development position at DreamWorks Feature Animation, broke Kickstarter records with his original graphic novel reMIND and now makes his living entirely from personal projects. In this episode, Jason and I discuss his first big break, midlife crises, the brevity of life and […]
From Pandora’s Box To The Holy Grail: Why Prop Design Is Essential For A Competitive Visual Development Portfolio
Pandora’s Box, The Holy Grail, The One Ring, Lightsabers, Reese’s Pieces, The Red Pill, The Ark Of The Covenant, Dorothy’s Ruby Slippers, The Flux Capacitor, Thor’s Hammer… Props are essential for creating believable worlds. So why are they often neglected in Visual Development portfolios? In this article, Ejiwa “Edge” Ebenebe – Editorial Assistant for The Oatley Academy – and I share […]
Interview With Claire Keane :: Paper Wings Show #33
Claire Keane is a brilliant illustrator and visual development artist, who has helped to develop numerous immersive worlds, including Tangled and Duet. After leaving Disney, she released her first illustrated children’s book: Once Upon A Cloud. It’s a beautifully rendered, heartwarming story about family and following your dreams. Join us today as we discuss humanizing your fictional characters, the versatile power of line, leaving […]
Tips For A Competitive Visual Development Portfolio (Part 3): Respect Your Characters’ Personal Space
This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations. In parts one and two, you intensified your visual exploration of story and character. I’m also hopeful that you began to think of your portfolio as a storytelling medium […]