Justin Rodrigues is a good friend and one of my favorite current artists. In this episode, we discuss the most productive way to respond to rejection and how his character design style blends 2D sensibility with 3D structure. After Justin’s interview, Spanish concept artist Juan Francisco Bautista Zambrana shares the story of a recent career breakthrough and […]
7 Upcoming Visual Development Artists Who Impressed At CTN-X
I made some new friends at CTN-X 2014. Today, I want to spotlight seven young visual development artists who visited The Oatley Academy booth and impressed us with their wonderful portfolios and personalities. These artists are creative and clever but most importantly, they’re humble and full of passion. Check out their links and share their work if you like it. …and I’m […]
Interview With Sarah Marino: Visual Development Artist For Nickelodeon & Reel FX (Part 2) :: ArtCast #77
In part one of this interview, Sarah Marino told the story of the struggle to find her calling as a professional artist and how she got her first animation job – not in the art department – but as a production assistant. In this episode Sarah talks about her success in both animation and kidlit, her new gig as a background painter and VisDev […]
[Transcript] Interview With Sarah Marino: Visual Development Artist For Nickelodeon & Reel FX (Part 2) :: ArtCast #77
This is the transcript for the podcast episode Interview With Sarah Marino: Visual Development Artist For Nickelodeon & Reel FX (Part 2) :: ArtCast #77 To listen to the podcast click here. Chris: This is Chris Oatley’s Artcast, episode 77, an interview with Sarah Marino, Visual Development Artist for Nickelodeon and Reel FX, part 2.
Interview With Sarah Marino: Visual Development Artist For Nickelodeon & Reel FX (Part 1) :: ArtCast #76
Two years ago, my friend and Oatley Academy colleague Sarah Marino appeared on what is, to date, the most frequently downloaded episode of The ArtCast: The Rising Stars Of Animation. Like every other guest on that show, Sarah has, as I predicted, gone on to great success. After wrapping as a visual development artist on The Book Of […]