This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations. In parts one and two, you intensified your visual exploration of story and character. I’m also hopeful that you began to think of your portfolio as a storytelling medium […]
Tips For A Competitive Visual Development Portfolio (Part 2): Be Friends With Your Characters
My good friend Claire Keane gives what is, perhaps, the best advice about Visual Development portfolios that I’ve ever heard. …and today I’m going to share it with you. This is part two in a series designed to give you an advantage when pursuing one of the most competitive jobs in animation.
Tips For A Competitive Visual Development Portfolio (Part 1): Act Hired Before You Get Hired
This is the first in a series of quick tips that will help you create a competitive Visual Development portfolio. Today I’ll share three essential steps that are so obvious they’re often ignored.
Interview With Eric Canete: Animation Storyboard Artist & Co-Creator of “Run Love Kill” (Image Comics) :: Paper Wings Show #32
Eric Canete‘s unique drawing style demonstrates layer upon layer of artistic mastery: Anatomy, character, caricature, composition, storytelling… After 20+ years of trend-setting work in story, games and comics, his style is as distinct and intense as ever. So you might find it hard to believe that such beautiful work was once rejected by industry gatekeepers. In […]
Interview With Character Designer Justin Rodrigues (Part 2) :: ArtCast #87
In part one, Justin Rodrigues shared healthy ways to deal with rejection and how his character design style combines 2d and 3d sensibilities. Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character […]