In part one of this interview, we learned how Robert Simons’ career in concept art began before he even graduated from art school.
His designs for an indie sci-fi short called Project Arbiter demonstrated artistic maturity beyond that of the average nineteen-year-old artist and opened doors to the vfx industry.
Now, in part two, Robert and I discuss his experiences working on Hollywood blockbusters, breaking into the big-time, how his childhood inspired his concept art portfolio and a whole lot more!
Listen To The Interview:
Read the transcript for this episode here.
Episode Highlights:
- Sketching on mobile devices.
- What it’s like to see your concept art come to life on set.
- The ups and downs of epic personal projects.
- Working for other people.
- The future of independent film.
- The downsides of digital effects.
- The lonely side of success.
- How to deal with haters.
- How his childhood inspired his concept art portfolio.
- Concept art internships and breaking in.
…and we swap Steven Spielberg pseudo-stories!
“I want people to see that I can create projects and stories and things just as well as people at the top of the industry. That’s a tall order, but I just don’t want to have to work for someone else the rest of my life.”
– Robert Simons
Connect With Robert:
Follow Robert Simons on Twitter
Learn More:
ArtCast #69: Prepare for a Concept Artist Internship.
The Breakthrough: Watch Olga Drebas on deviantArt!
The Delve Project: Stop worrying and start working!
Join The Conversation:
We would love to hear your thoughts on anything we discussed in the interview, so please share your thoughts in the comments below!