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In part one we heard the story of Armand’s long road to success in the animation industry…

Now, the conversation with Armand gets spiritual as we discuss ‘pure creativity,’ the role of Armand’s faith in his career and creative process and how many aspiring artists are working backwards…

The conversation then spins around 180 degrees to focus on technique and workflow.

Of course, we also ask Armand about the closing of the Disney Florida Studio and his subsequent transition to Sony.

…and as long-time listeners of The ArtCast might expect, Chris cannot resist completely geeking-out about Surf’s Up.

Jose-Luis Segura joins me as a guest co-host.

*The comments section has moved! Please join us on The Oatley Academy website to comment on this episode!

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Armand Serrano‘s inventive compositions, visceral line work and story-rich environment designs have made him a living legend in the animation industry.

Join us today as we discuss the start of his long road to success in the animation industry which led to the creation of his trend-setting work on Mulan, Tarzan, Lilo & Stitch, Surf’s Up and Big Hero 6…

*The comments section has moved! Please join us on The Oatley Academy website to comment on this episode!

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Shawna Tenney and the Stories Unbound Team just launched their strongest episode yet.

This interview with Pixar Art Director/ Picture Book Creator Noah Klocek is heartfelt and challenging. I’ll be surprised if it doesn’t redefine the word “focus” for you. It certainly did for me…

Check out our new interview with Noah Klocek on Stories Unbound.

Oh! You might also like to know that Stories Unbound launched and hit the #1 spot in the iTunes’ Arts Category the next day.

It held that position for the better part of a week and keeps popping back up.

Thank you. We could never have achieved such an ideal launch without your help.

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Our new podcast for children’s book creators – Stories Unbound – is here!

Could you do us a super-quick favor that has the potential to make an enormous difference in the launch of the show?

Could you please subscribe in iTunes and download all of the episodes?

…and if you have time a star-rating or review would also be sUUUper-helpful.

If we can create a lot of activity, iTunes could take notice and promote the show FOR us in the “New and Noteworthy” section.

That, as you might imagine, would be significant.

Thank you, friends. We’re delighted to be able to make this show for you.

Love ya,

oats

Stories Unbound is the first of five new shows that will launch in 2016 as part of “The Oatley Academy Podcast Network.”

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Free Prints & PortfolioReviews At CTN-X 2015!

Will you be at CTN-X this weekend? Please visit The Oatley Academy team at booth T-110! We’ll be doing portfolio reviews and giving away free prints of my new Animal Farm painting (above) and one of my recent charcoal drawings… …and we’ll also be announcing a new project that we’re pretty sure you’re going to love. […]

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PREVIEW OUR NEW SHOW! Escape From Art Jail #5: Designing An Adaptive Portfolio For Conventions & Recruiting Events

Many artists are under the misconception that “the portfolio” is a fixed, finishable thing… This misconception can be particularly restrictive at conventions, job fairs and other recruiting events where you get frequent feedback from industry pros. In this episode we share a strategy that will help you design a physical portfolio that can adapt to the feedback […]

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Interview With Jason Brubaker: DreamWorks Visual Development Artist and Creator Of “reMIND” (Part 3) :: Paper Wings Show #34

In the first two parts of this interview, Jason Brubaker told us the story of his unexpected success at DreamWorks Animation and provided fresh perspective on the power of persistence. Now, in part three, we discuss his career-defining graphic novel reMIND, his record-breaking Kickstarter campaigns and the broad appeal of deeply personal work… Reminder: The comments section has moved! Please join us on The Oatley Academy website to comment on this episode!

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Interview With Jason Brubaker: DreamWorks Visual Development Artist and Creator Of “reMIND” (Part 2) :: ArtCast #89

In part one of this interview, my good friend Jason Brubaker and I discussed his first big break, midlife crises, the brevity of life and the desire to create work with meaning. Now, in part 2, he tells the story of his unexpected success at DreamWorks Animation and provides fresh perspective on the power of persistence. Reminder: The comments section has moved! Please join us on The […]

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Interview With Jason Brubaker: DreamWorks Visual Development Artist and Creator Of “reMIND” (Part 1) :: ArtCast #88

My friend Jason Brubaker has achieved impressive success in both the mainstream entertainment industry and as an independent creator. He held a coveted Visual Development position at DreamWorks Feature Animation, broke Kickstarter records with his original graphic novel reMIND and now makes his living entirely from personal projects. In this episode, Jason and I discuss his first big break, midlife crises, the […]

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From Pandora’s Box To The Holy Grail: Why Prop Design Is Essential For A Competitive Visual Development Portfolio

Pandora’s Box, The Holy Grail, The One Ring, Lightsabers, Reese’s Pieces, The Red Pill, The Ark Of The Covenant, Dorothy’s Ruby Slippers, The Flux Capacitor, Thor’s Hammer… Props are essential for creating believable worlds. So why are they often neglected in Visual Development portfolios? In this article, Ejiwa “Edge” Ebenebe – Editorial Assistant for The Oatley Academy – and I share […]

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Interview With Claire Keane :: Paper Wings Show #33

Claire Keane is a brilliant illustrator and visual development artist, who has helped to develop numerous immersive worlds, including Tangled and Duet. After leaving Disney, she released her first illustrated children’s book: Once Upon A Cloud. It’s a beautifully rendered, heartwarming story about family and following your dreams. Join us today as we discuss humanizing your fictional characters, the versatile power of line, leaving […]

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Tips For A Competitive Visual Development Portfolio (Part 3): Respect Your Characters’ Personal Space

This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations. In parts one and two, you intensified your visual exploration of story and character. I’m also hopeful that you began to think of your portfolio as a storytelling medium […]

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Tips For A Competitive Visual Development Portfolio (Part 2): Be Friends With Your Characters

During her presentation at Tom Bancroft’s Pro Weekend (which I highly recommend), Claire Keane shared the best advice about Visual Development portfolios that I’ve ever heard. …and today I’m going to share it with you. This is part two in a series designed to give you an advantage when pursuing one of the most competitive […]

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Tips For A Competitive Visual Development Portfolio (Part 1): Act Hired Before You Get Hired

This is the first in a series of quick tips that will help you create a competitive Visual Development portfolio. Today I’ll share three essential steps that are so obvious they’re often ignored.

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Interview With Eric Canete: Animation Storyboard Artist & Co-Creator of “Run Love Kill” (Image Comics) :: Paper Wings Show #32

Eric Canete‘s unique drawing style demonstrates layer upon layer of artistic mastery: Anatomy, character, caricature, composition, storytelling… After 20+ years of trend-setting work in story, games and comics, his style is as distinct and intense as ever. So you might find it hard to believe that such beautiful work was once rejected by industry gatekeepers. In […]

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Interview With Character Designer Justin Rodrigues (Part 2) :: ArtCast #87

In part one, Justin Rodrigues shared healthy ways to deal with rejection and how his character design style combines 2d and 3d sensibilities. Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character […]

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