Lois van Baarle aka “Loish” has designed a successful illustration career almost entirely on her own terms.

Now she gets paid to draw and paint the images and ideas she loves most.

In this interview, recorded live at a coffee shop in Amsterdam, we discuss how she got started, discovered her unique personal style and why you don’t need to be good at everything…

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Since he was 15 years old, Jimmy Gownley has never stopped breaking the rules of self-publishing.

He went from selling self-published comics in the hallways of his high school to huge publishing deals with both Simon & Schuster AND Scholastic.

Join us as Jimmy shares what it took to break in with the big publishers.

And don’t miss the interview with long-time Winger Scott Wiser as he walks us through his successful Kickstarter campaign inspired by Paper Wings!

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In part one of this interview, Jenn Ely regaled us with tales of alligators, emu burgers and art school…

…and just as one of Jenn’s fellow undergrads dove into a giant cupcake for her senior exhibit, so we dove into a passionate discussion about art education.

Now, in part two, Jenn talks about her time at The Savannah College Of Art & Design (SCAD) as well as her mentorship with Dreamworks Production Designer Kathy Altieri.

…but most of the episode is, as promised, about her time at Laika.

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Like the design of the world of The BoxTrolls, Jenn Ely‘s life is full of quirky twists and turns.

Her wonderfully bizarre childhood involved multiple encounters with emus and alligators.

…and at an art school where students were jumping into giant cupcakes she had to find and fight for her identity as a commercial artist.

With stories like these, it’s no wonder she eventually got a job at Laika.

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Interview With Adam Westbrook, Creator Of The ‘Delve Video Essays’ (Part 2) :: ArtCast #82

In part one of this interview, Adam Westbrook told the story of how he left his career as a radio journalist, moved from England to Paris and created Delve.tv… …an ongoing series of short, snappy documentaries that challenge creative people to deepen their understanding of craft and culture. Now, in part two, we’ll talk about […]

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Interview With Adam Westbrook, Creator Of The ‘Delve Video Essays’ (Part 1) :: ArtCast #81

Leonardo Da Vinci was a LOSER. This radical proposition was so intriguing, I had no choice but to click “Play.” What followed was a brilliant video about the nature of artistic mastery and how the digital culture is actually making it more difficult to pursue. With the authenticity of Ken Burns and the roguish efficiency […]

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Creating Characters From Your Story’s Theme (Part 2) :: with Brian McDonald :: Paper Wings Show #29

Jedi master Brian McDonald is back with more revelatory perspectives that will challenge the way we think about visual storytelling. In part one, Brian showed us how theme creates character and character creates theme. Now, in part two, we discuss when to stop dreaming and start writing, how success can kill creativity, why style isn’t always a good thing, and […]

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7 Upcoming Visual Development Artists Who Impressed At CTN-X

I made some new friends at CTN-X 2014. Today, I want to spotlight seven young visual development artists who visited The Oatley Academy booth and impressed us with their wonderful portfolios and personalities. These artists are creative and clever but most importantly, they’re humble and full of passion. Check out their links and share their work if you like it. …and I’m […]

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Creating Characters From Your Story’s Theme :: with Brian McDonald :: Paper Wings Show #28

Storytelling guru Brian McDonald joins us for another mind-blowing interview. In part one of this two-part interview, Brian discusses writing roadblocks, how theme creates character and why you have to send your characters to Hell…

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Come See My All-Star Character Design Panel at CTN-X!

Four of the animation industry’s top character designers will be joining me at CTN-X 2014 for a panel discussion called Character Design Mythbusting! Brett “2D Bean”, Stephen Silver, Tony Siruno, Jeff Wamester and I will address several common misconceptions that often disrupt the artistic growth of aspiring character designers. …and we’ll leave plenty of time for Q&A. Read […]

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Interview With ‘Ender’s Game’ & ‘Spider-Man’ Concept Artist Robert Simons (Part 2) :: ArtCast #80

In part one of this interview, we learned how Robert Simons’ career in concept art began before he even graduated from art school. His designs for an indie sci-fi short called Project Arbiter demonstrated artistic maturity beyond that of the average nineteen-year-old artist and opened doors to the vfx industry. Now, in part two, Robert […]

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Interview With ‘Ender’s Game’ & ‘Spider-Man’ Concept Artist Robert Simons (Part 1) :: ArtCast #79

Whether you’re into concept art, illustration, character design, comics or storyboards, I’m constantly pushing you to create personal projects and pursue amazing collaborations. Why? The success of concept artist Robert Simons is why. Previously, on the ArtCast, I interviewed the director and composer of Project Arbiter – an indie sci-fi short film with a big-budget […]

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16 Stand-Out Compositions From Some Of My Stellar ‘Painting Drama’ Students

Here’s an inspiring collection of stand-out work from some of my stellar Painting Drama students… For the uninitiated, ‘Painting Drama’ (PD1) is my super-intense, real-time course on composition and finding your own visual voice. The third generation of PD1 began this past Spring. The amount of talent and charisma in this group is unreal. Today, I’d like to […]

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Find My Article “15 Ways To Survive Your Dream Job In Animation” In This Month’s ImagineFX!

I wrote a 6-page spread for the October issue of ImagineFX Magazine featuring 15 tips to save your animation career before it starts. A Few Of The Topics I Covered: Adapting to different styles. Showcase your strengths/ Hide your weaknesses. Patience. Laziness. Building trust. “Tradigital” Techniques. Negotiating a fair rate. The new issue (#113) also features articles […]

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An Indie Sci-Fi Short Film With A Big-Budget Look: The Making Of ‘Project Arbiter’ :: ArtCast #78

For many visual storytellers, technology means “equality.” Equal tools, equal teams, equal attention. …a creative meritocracy where the Internet decides to reward only the best and most beloved work. Of course, the mythical future I’m describing isn’t significantly different from our present reality. Ideas like Webcomics, Podcasts, Patreon and Spotify have been erected from the rubble of the traditional publishing and […]

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Interview With Sarah Marino: Visual Development Artist For Nickelodeon & Reel FX (Part 2) :: ArtCast #77

In part one of this interview, Sarah Marino told the story of the struggle to find her calling as a professional artist and how she got her first animation job – not in the art department – but as a production assistant. In this episode Sarah talks about her success in both animation and kidlit, her new gig as a background painter and VisDev […]

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