Storytelling guru Brian McDonald joins us for another mind-blowing interview.
In part one of this two-part interview, Brian discusses writing roadblocks, how theme creates character and why you have to send your characters to Hell…
…and we’ll leave plenty of time for Q&A.
Read on for more info and submit a question for the panelists!
In part one of this interview, we learned how Robert Simons’ career in concept art began before he even graduated from art school.
His designs for an indie sci-fi short called Project Arbiter demonstrated artistic maturity beyond that of the average nineteen-year-old artist and opened doors to the vfx industry.
Now, in part two, Robert and I discuss his experiences working on Hollywood blockbusters, breaking into the big-time, how his childhood inspired his concept art portfolio and a whole lot more!
The success of concept artist Robert Simons is why.
Previously, on the ArtCast, I interviewed the director and composer of Project Arbiter – an indie sci-fi short film with a big-budget look.
Robert Simons’ concept work on Project Arbiter demonstrated a surprising level of maturity (He was only 19 years old at the time). Unsuprisingly, his career now includes concept work on huge films like Ender’s Game and The Amazing Spider-man 2.
In this interview, we hear how Robert’s career evolved, his attitude toward criticism, obsession and creating art with meaning.
…and in the Q&A segment, my good friend Matt Kohr joins me to respond to a listener question about whether you need to move to the west coast of the United States in order to become a concept artist…