If you want to be a successful concept artist, don’t follow their example.
It’s far too risky.
If they knew anything about concept art, they would stop producing such ground-breaking/ mind-blowing/ industry-defining work and just stick to slight variations of the familiar…
Of course, I’m being facetious.
In part one of this series, I challenged aspiring concept artists to consider the “concept” part of “concept art.”
As expected, some of them got defensive (some got mean) and insisted that the only way to succeed is to play it safe and propagate clichés.
These argumentative artists are half-right.
Some clients will pay for clichés.
But clichés are a race to the bottom.
…the boring, low-paying, highly-competetive bottom.
(Please understand that you can create relevant work without being cliché. The three artists I mentioned in my intro are ideal examples.)
But the truth is, your wild ideas float far above the big-fat-bottom.
Last week we talked about the “concept” part…
This week we’ll talk about the “art” part.
If you’re eager to take your surprising, new ideas and begin visualizing them with surprising, new designs, read on…