• Skip to main content
  • Skip to footer

ChrisOatley.com

Disney Character Designer answers your questions about Concept Art, Character Design for Animation, Digital Painting & Illustration.

  • PODCAST
  • TUTORIALS
  • MENTORSHIP
  • ABOUT
    • ART
    • CONTACT
  • SUBSCRIBE

Storytelling Resources for Comics Creators, Storyboard Artists & Animators

Notecards for a Comic ScriptProfessional visual storytellers draw inspiration from art, history, their own personal experience and the experiences of others to craft meaningful, emotional stories.

But the broad scope of even the shortest stories can make the craft completely overwhelming.

Here you'll find resources for comics creators, storyboard artists and animators - designed to help you find focus and clarity in the chaos...

Characters & Competition: Interview With Animation Legends John Pomeroy & Tom Bancroft (Part 1) :: ArtCast #61

By Chris Oatley

Mrs. Brisby meets The Owl in The Secret Of Nimh

You could power the entire Walt Disney World Resort with the passion that was captured in this podcast episode.

My plan for this episode was simple: Get these two living legends in a room and press RECORD.

And that’s all I had to do…

John Pomeroy started animating at Disney just a few years after Walt died.  He worked under the three most well-known Nine Old Men: Frank Thomas, Ollie Johnston and Milt Kahl and played a key role in the formation of the Don Bluth studio.

Tom Bancroft was a lead animator on Mulan and basically created the character of Mushu. Tom was part of the original creative team at Disney Florida and wrote the inventive new book Character Mentor.

I can’t begin to describe what it was like to listen to these two highly accomplished, talented animators light up with creative passion so you’ll just have to listen to the recording and experience it for yourself.

Here are just a few of the topics covered in the interview:

  • Appealing Character Design.
  • The old days at Disney and what it was like to work for Frank Thomas.
  • A first-hand account of the infamous origins of the Don Bluth Studio.
  • The origins of Steven Spielberg’s contribution to feature animation.
  • The formation of the Disney Florida studio.

If you want some powerful fuel for your creative fire, click through and PRESS PLAY.

[Read more…] about Characters & Competition: Interview With Animation Legends John Pomeroy & Tom Bancroft (Part 1) :: ArtCast #61

Interview With Marvel Studios Storyboard Artist Justin Copeland: PWP #23

By Chris Oatley


Spidey_vs_Hulk_2_and_3_by_jusdog-580x400

“You’re not a professional because somebody pays you to draw. You have to turn your mind toward professionalism.”

Justin Copeland
Justin Copeland is a storyboard artist for Marvel Studios and one of Chris’ best buds.

In this episode, we interview one of Chris’ best buddies in the industry – Justin Copeland – storyboard artist for Marvel Studios.

Justin is working on the new Avengers cartoon for Disney XD.

He tells us the story of his transition to a successful career in animation after struggling in comics for a a few years.

He talks about the differences between working in comics and working in animation and explains why all comics artists should, at some point, learn to storyboard for animation.

“You’re not a professional because somebody pays you to draw.”

He gives some fascinating “behind the scenes” insight into the production of animated, action TV shows and tells some honest stories from his own life that will help to ease the minds of comics creators who hope to become storyboard artists. …right before he lays the smack down.

He shares his passion for filmmaking, SketchUp and the production process and gets Chris so revved up he almost explodes.

[Read more…] about Interview With Marvel Studios Storyboard Artist Justin Copeland: PWP #23

Man Vs. Man: The Hero’s Mirror

By Chris Oatley

batman-vs-joker-man-vs-man-conflictPerhaps of all the literary conflicts, comic books have championed Man vs. Man more than any other genre.

The Man Vs. Man conflict manifests in the epic form of Heroes vs. Villains.

There are many ways to use Man vs. Man in your script, but a Superhero-against-Arch-nemesis provides an excellent opportunity to examine a dynamic range of possibilities in this conflict type.

The Super Villain is the crown jewel of comics storytelling.

Every great Superhero has his one true Super Villain who is the reoccurring foil in his story.

 

“Many villains are a caricature of a specific, exaggerated personality defect which makes them fun to write and just as fun to read.”

[ click to tweet this quote ]

 

Harley Quinn is the girl who falls for the wrong guy, but she’ll never see it. Magneto is the victim who cannot forgive, and his unforgiveness turns him into the abuser. Poison Ivy is lust and intoxication personified— quite literally, forbidden fruit.

There is a reason that Magneto is not Spider-Man’s greatest nemesis, and it’s the same reason you won’t find the Joker pitted against in Superman very often… [Read more…] about Man Vs. Man: The Hero’s Mirror

Creating Animated TV Shows for Disney & Cartoon Network :: Live Q&A From Denver Comic Con 2012

By Chris Oatley

LIVE At Denver Comic Con 2012!

The good folks at DCC 2012 invited me to join this panel discussion and share my perspectives on the future of the animation pitch!

I was proud to represent the online community of visual storytellers but as you can see in the video, I was a bit intimidated to be sitting on a panel with these three Masters of TV Animation!

[Read more…] about Creating Animated TV Shows for Disney & Cartoon Network :: Live Q&A From Denver Comic Con 2012

Man Vs. Machine: The Storyteller’s Frontier

By Chris Oatley


man-vs-machine-jar-jar-droid-battleIf your robot army can be defeated accidentally by the likes of Jar Jar Binks, you have NOT crafted a strong Man Vs. Machine conflict.
Man Vs. Machine is the newest of all the types of dramatic conflict.

The Legend Of John Henry is the oldest Man Vs. Machine story I could think of. That story was born during the industrial revolution in the late 19th century.

Regardless of when the first Man Vs. Machine story was told, we know that technology is infinitely younger than Nature. Technology as we know it, the kind of technology we refer to as “mechanical” is much younger than Society.

Thus the Man Vs. Machine conflict holds tremendous potential for new story ideas and visceral drama.

Audiences instinctively understand that in the world of ‘Man Vs. Machine’ there are still realms left entirely unexplored.

It’s no wonder why Sci-Fi has gone mainstream.

When done well (T2, 2001: A Space Odessy, Alien, The Iron Giant) Man Vs. Machine can frame ancient questions in new and interesting ways.

These days, you can’t swing a set of nunchaku without hitting a mechanical foot soldier or one of Aku’s safe-for-broadcast, robotic henchmen, but rarely is the true potential of the Man Vs. Machine conflict ever fully realized.

If you or a storyteller you know is using Machines irresponsibly, please read on…

[Read more…] about Man Vs. Machine: The Storyteller’s Frontier

  • « Go to Previous Page
  • Go to page 1
  • Interim pages omitted …
  • Go to page 3
  • Go to page 4
  • Go to page 5
  • Go to page 6
  • Go to page 7
  • Go to page 8
  • Go to Next Page »

Footer

Become A Professional Visual Storyteller

Art careers in the Entertainment Industry are flourishing. Subscribe today, never miss an update and learn what it really takes to break in…

Subscribe Now >>

  • VisDev
  • Character Design
  • Concept Art
  • Illustration
  • Mindset
  • Story

Copyright © 2023 Visual Voice, LLC · Privacy Policy · Terms Of Service · Cookie Policy · Community Guidelines · Log in · Contact

 

Loading Comments...