This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations.
My good friend Claire Keane gives what is, perhaps, the best advice about Visual Development portfolios that I’ve ever heard.
…and today I’m going to share it with you.
This is part two in a series designed to give you an advantage when pursuing one of the most competitive jobs in animation.
This is the first in a series of quick tips that will help you create a competitive Visual Development portfolio.
Today I’ll share three essential steps that are so obvious they’re often ignored.
Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character designer can ask…
Justin Rodrigues is a good friend and one of my favorite current artists.
In this episode, we discuss the most productive way to respond to rejection and how his character design style blends 2D sensibility with 3D structure.
After Justin’s interview, Spanish concept artist Juan Francisco Bautista Zambrana shares the story of a recent career breakthrough and what he learned while breaking into game design!