• Skip to main content
  • Skip to footer

ChrisOatley.com

Disney Character Designer answers your questions about Concept Art, Character Design for Animation, Digital Painting & Illustration.

  • PODCAST
  • TUTORIALS
  • MENTORSHIP
  • ABOUT
    • ART
    • CONTACT
  • SUBSCRIBE

Concept Art: How To Break In and Stay In

Concept Art for Chris Oatley's personal project based on 'The Wizard Of Oz' Legendary Disney artist Armand Serrano told me: "They hire you for your art, but they keep you because of your ideas."

There are a million concept art portfolios out there...

...and very few compelling concepts.

A professional concept artist designs the future. They don't simply copy current trends.

They envision environments, props, characters, costumes, color palettes and compositions that audiences have never seen before.

A professional concept artist is collaborative and infinitely curious.

A professional concept artist has an inexhaustible visual library.

A professional concept artist is a master of the fundamentals and knows numerous efficient, focused techniques.

Here's a collection of my best interviews and articles to help you stay focused on what really matters to concept artists who are serious about breaking-in, staying-in or getting a better gig...

Interview With Concept Artist Ryan Jones For ‘Back To The Future: The Game’ :: ArtCast #52

By Chris Oatley

Animated Doc & Marty from Back To The Future: The Game by Concept Artist Ryan JonesRyan Jones’ first job is also his dream job.

He’s a concept artist at Telltale Games where he designed stylized versions of Doc Brown & Marty McFly for Back To The Future: The Game.

Click through, press play and listen to Ryan talk about his creative process, how he landed his gig as a concept artist and how his illustration background informs his design work for Telltale Games.

PLUS: Joel Dreskin, the Telltale Games Marketing Rep shares a bit about another upcoming Telltale Title:: Jurassic Park!

[Read more…] about Interview With Concept Artist Ryan Jones For ‘Back To The Future: The Game’ :: ArtCast #52

Tinker Bell & The Great Fairy Rescue: ‘Real World’ Props Visual Development

By Chris Oatley

I had to paint a lot of real-world, turn of the century props for Tinker Bell And The Great Fairy Rescue and these are some of my favorites.

Below are the designs for the biggest glue bottle in the world. That is because this glue bottle was made real and huge and was installed at Tink’s house in Disneyland along with a couple of other things I worked on.  I haven’t seen it yet, but I’ll be sure to post pics here when I do.  Thanks for rocking my world, Imagineers!

[Read more…] about Tinker Bell & The Great Fairy Rescue: ‘Real World’ Props Visual Development

Tinker Bell & The Great Fairy Rescue: ‘Fairy Transportation’ Prop Visual Development

By Chris Oatley

 

In our most recent installment of the Disney Fairies series, the Fairies of Pixie Hollow travel to the mainland (rural England) and set up a Fairy Camp.

The seasonal ritual comes with the logistical challenge of transporting large stores of Pixie Dust (which fuels fairy flight) as well as Tinker Bell’s mount, a mouse named Cheese. Although I enjoyed working on a lot of period, man-made objects, I love the magical stuff the most and these props definitely have the magic.

[Read more…] about Tinker Bell & The Great Fairy Rescue: ‘Fairy Transportation’ Prop Visual Development

Tinker Bell & The Great Fairy Rescue: Set Visual Development

By Chris Oatley

To a human, it is a revolutionary convenience, but to a fairy it is a hostile environment.

Here are some of the set designs that I painted for the antique car that is featured prominently in the girl-power finale of Tinker Bell and The Great Fairy Rescue which is now available on DVD & Blu Ray.

It was a very compelling assignment. I worked with expert draftsman/ model builder/ sailor Ron Roesch to create an amalgam of several turn of the century vehicles. (Art Direction by Fred Warter)

Throughout this assignment I learned a lot about cars and the general history of the automobile. Ron knows how things work and thus this car is so precisely designed it would almost run if anyone went to the trouble of actually building it.

While Ron and I worked together, he even explained to me how one concocts moonshine. Moonshine is, in fact, NOT featured prominently in the finale of Tinker Bell and The Great Fairy Rescue.

It took weeks to design. My brains melted as we worked out all of the moving parts. I reconciled the design from every angle: top, left, right, front & bottom views (plus the firewall & steering mechanism which are shown above).

(Remember my disoriented tweets about my walk through the empty halls of the studio and my involuntary burst into song? “You can fly, you can fly…” Yeah. …that was then.)

I also did the Vis Dev painting for the undercarriage of the car, which is a set that is featured near the beginning of the film (not shown here).

I will continue to post my work from the movie in the coming weeks.

Needless to say, I’m very proud of the work we did on this film. I think the movie is our strongest one yet. …and I happen to know that the best is still yet to come.

Exciting times at DTS, my friends…

Projects That Pitch & The Fine Art Of Finishing with Jerzy Drozd & Thomas James: ArtCast #49

By Chris Oatley

In this episode, I speak with Jerzy Drozd (creator of The Front) and Thomas James (creator of Escape From Illustration Island) about a recent discussion that has been taking place here on ChrisOatley.com regarding personal projects and how to actually finish them.

To Pitch Or Not To Pitch

Jerzy Drozd

Escape From Illustration Island :: Books & Audio

[Read more…] about Projects That Pitch & The Fine Art Of Finishing with Jerzy Drozd & Thomas James: ArtCast #49

  • « Go to Previous Page
  • Go to page 1
  • Interim pages omitted …
  • Go to page 5
  • Go to page 6
  • Go to page 7
  • Go to page 8
  • Go to Next Page »

Footer

Become A Professional Visual Storyteller

Art careers in the Entertainment Industry are flourishing. Subscribe today, never miss an update and learn what it really takes to break in…

Subscribe Now >>

  • VisDev
  • Character Design
  • Concept Art
  • Illustration
  • Mindset
  • Story

Copyright © 2023 Visual Voice, LLC · Privacy Policy · Terms Of Service · Cookie Policy · Community Guidelines · Log in · Contact

 

Loading Comments...