This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations.
Creative Character Design for Animation, Games and Comics
In that time, I've met many artists with charming personalities and impressive technical skills.
…but a true Character Designer is extremely hard to find.
True Character Designers get consistent work.
True Character Designers sell lots of books and prints at cons.
…and some of them create characters who will outlive us all.
Here are some of my favorite articles and interviews that will help you transcend the trends and begin to create characters with soul...
My good friend Claire Keane gives what is, perhaps, the best advice about Visual Development portfolios that I’ve ever heard.
…and today I’m going to share it with you.
This is part two in a series designed to give you an advantage when pursuing one of the most competitive jobs in animation.
Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character designer can ask…
Justin Rodrigues is a good friend and one of my favorite current artists.
In this episode, we discuss the most productive way to respond to rejection and how his character design style blends 2D sensibility with 3D structure.
After Justin’s interview, Spanish concept artist Juan Francisco Bautista Zambrana shares the story of a recent career breakthrough and what he learned while breaking into game design!
I made some new friends at CTN-X 2014.
Today, I want to spotlight seven young visual development artists who visited The Oatley Academy booth and impressed us with their wonderful portfolios and personalities.
Check out their links and share their work if you like it.
…and I’m pretty sure you will.