Brynn Metheney puts the “dragons” in Dungeons & Dragons. While many of her animals come from imaginary worlds, they look like they could exist in this one… In part one of our interview, we talk about Brynn’s childhood in the desert, how her father’s job as an engineer helped her understand creature design, and how […]
Interview With Claire Keane :: Paper Wings Show #33
Claire Keane is a brilliant illustrator and visual development artist, who has helped to develop numerous immersive worlds, including Tangled and Duet. After leaving Disney, she released her first illustrated children’s book: Once Upon A Cloud. It’s a beautifully rendered, heartwarming story about family and following your dreams. Join us today as we discuss humanizing your fictional characters, the versatile power of line, leaving […]
Tips For A Competitive Visual Development Portfolio (Part 3): Respect Your Characters’ Personal Space
This is the third installment in a series designed to help you understand the responsibilities of a Visual Development Artist and create a portfolio that exceeds expectations. In parts one and two, you intensified your visual exploration of story and character. I’m also hopeful that you began to think of your portfolio as a storytelling medium […]
Tips For A Competitive Visual Development Portfolio (Part 2): Be Friends With Your Characters
My good friend Claire Keane gives what is, perhaps, the best advice about Visual Development portfolios that I’ve ever heard. …and today I’m going to share it with you. This is part two in a series designed to give you an advantage when pursuing one of the most competitive jobs in animation.
Interview With Character Designer Justin Rodrigues (Part 2) :: ArtCast #87
In part one, Justin Rodrigues shared healthy ways to deal with rejection and how his character design style combines 2d and 3d sensibilities. Now, in part two, he talks about how the internal and external aspects of a character inform his designs, why ‘personal style’ can be a problem and the most important question an aspiring character […]