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	<title>Comments on: Disney&#8217;s &#8216;Pixie Hollow Games&#8217; Visual Development Painting: Rumble</title>
	<atom:link href="http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/feed/" rel="self" type="application/rss+xml" />
	<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/</link>
	<description>Disney Character Designer Answers Your Questions About Digital Painting &#38; Character Design For Animation</description>
	<lastBuildDate>Mon, 14 May 2012 17:38:10 +0000</lastBuildDate>
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		<title>By: Kraig Grueser</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-4189</link>
		<dc:creator>Kraig Grueser</dc:creator>
		<pubDate>Tue, 27 Mar 2012 03:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-4189</guid>
		<description>Our PLR can be Submit them to article directories and you can symmetrical request them as your own! Get it now at http://plrprivatelabelcontent.blogspot.com</description>
		<content:encoded><![CDATA[<p>Our PLR can be Submit them to article directories and you can symmetrical request them as your own! Get it now at <a href="http://plrprivatelabelcontent.blogspot.com" rel="nofollow">http://plrprivatelabelcontent.blogspot.com</a></p>
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		<title>By: ChrisOatley</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3884</link>
		<dc:creator>ChrisOatley</dc:creator>
		<pubDate>Tue, 03 Jan 2012 03:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3884</guid>
		<description>That&#039;s a great question, Matthew! I&#039;ll be sure to answer this in a future post!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great question, Matthew! I&#8217;ll be sure to answer this in a future post!</p>
]]></content:encoded>
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	<item>
		<title>By: Matthew</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3883</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 02 Jan 2012 19:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3883</guid>
		<description>Reading about these more refined pixie hollow pieces I was wondering if you could talk at some point about your thought process when you take a piece from a concept style painting with loose brushwork to something as refined and finished. 

I find sometimes I have difficulty at that refining stage of painting, and my efforts to &quot;finish&quot; something translate into misdirected noodling and blending that leave a piece overworked and lifeless.</description>
		<content:encoded><![CDATA[<p>Reading about these more refined pixie hollow pieces I was wondering if you could talk at some point about your thought process when you take a piece from a concept style painting with loose brushwork to something as refined and finished. </p>
<p>I find sometimes I have difficulty at that refining stage of painting, and my efforts to &#8220;finish&#8221; something translate into misdirected noodling and blending that leave a piece overworked and lifeless.</p>
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	<item>
		<title>By: ChrisOatley</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3800</link>
		<dc:creator>ChrisOatley</dc:creator>
		<pubDate>Fri, 02 Dec 2011 17:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3800</guid>
		<description>Likewise! And, yes, I love Pixie Hollow Games.  I think it&#039;s really strong.</description>
		<content:encoded><![CDATA[<p>Likewise! And, yes, I love Pixie Hollow Games.  I think it&#8217;s really strong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChrisOatley</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3799</link>
		<dc:creator>ChrisOatley</dc:creator>
		<pubDate>Fri, 02 Dec 2011 17:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3799</guid>
		<description>Word up. I will definitely be addressing this soon.</description>
		<content:encoded><![CDATA[<p>Word up. I will definitely be addressing this soon.</p>
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	<item>
		<title>By: Joel</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3783</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 30 Nov 2011 15:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3783</guid>
		<description>woops

&quot;How to do handle multitasking in real life and on your computer?&quot;

*How do you... etc.</description>
		<content:encoded><![CDATA[<p>woops</p>
<p>&#8220;How to do handle multitasking in real life and on your computer?&#8221;</p>
<p>*How do you&#8230; etc.</p>
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	<item>
		<title>By: Joel</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3782</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 30 Nov 2011 15:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3782</guid>
		<description>Hey Dude,

Just a thought. Unrelated as always. I think it would be great to hear your thoughts on multitasking. In general and on your computer. I know mono-tasking is the best way to ensure efficiency, but I also know you multitask like a champ.

I was working on my computer yesterday, rendering a 3D model in the background and sketching in Sketchbook Pro. My computer got really sad and started messing up my sketch. Bummed.

How to do handle multitasking in real life and on your computer? Do you have any systems to increase productivity if you are running a processor heavy piece of software?

You&#039;re the man,
joel</description>
		<content:encoded><![CDATA[<p>Hey Dude,</p>
<p>Just a thought. Unrelated as always. I think it would be great to hear your thoughts on multitasking. In general and on your computer. I know mono-tasking is the best way to ensure efficiency, but I also know you multitask like a champ.</p>
<p>I was working on my computer yesterday, rendering a 3D model in the background and sketching in Sketchbook Pro. My computer got really sad and started messing up my sketch. Bummed.</p>
<p>How to do handle multitasking in real life and on your computer? Do you have any systems to increase productivity if you are running a processor heavy piece of software?</p>
<p>You&#8217;re the man,<br />
joel</p>
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		<title>By: Meredith Randazzo</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3759</link>
		<dc:creator>Meredith Randazzo</dc:creator>
		<pubDate>Tue, 22 Nov 2011 15:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3759</guid>
		<description>Chris,

It was great to meet you at CTN! Thanks for the helpful comments on my portfolio too. I was pleasantly surprised at how the finished cartoon (which I saw at CTN) turned out. It was a nice girl-power story, which I didn&#039;t expect. Thanks for your incredibly encouraging blog posts, and I hope to see you again next year!

-Meredith Randazzo</description>
		<content:encoded><![CDATA[<p>Chris,</p>
<p>It was great to meet you at CTN! Thanks for the helpful comments on my portfolio too. I was pleasantly surprised at how the finished cartoon (which I saw at CTN) turned out. It was a nice girl-power story, which I didn&#8217;t expect. Thanks for your incredibly encouraging blog posts, and I hope to see you again next year!</p>
<p>-Meredith Randazzo</p>
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	<item>
		<title>By: PWP #18: Listener Questions Answered &#124; Paper Wings :: How To Make &#38; Monetize Your Creator-Owned Comics</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3754</link>
		<dc:creator>PWP #18: Listener Questions Answered &#124; Paper Wings :: How To Make &#38; Monetize Your Creator-Owned Comics</dc:creator>
		<pubDate>Mon, 21 Nov 2011 08:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3754</guid>
		<description>[...] Chris&#8217;s Pixie Hollow Character Designs: Glimmer and Rumble [...]</description>
		<content:encoded><![CDATA[<p>[...] Chris&#8217;s Pixie Hollow Character Designs: Glimmer and Rumble [...]</p>
]]></content:encoded>
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	<item>
		<title>By: denise</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3717</link>
		<dc:creator>denise</dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3717</guid>
		<description>Nice!  the earlier version reminds me of adam lambert :)  http://cdn.buzznet.com/media/jj1/2011/04/lambert-logo/adam-lambert-logos-newnownext-awards-2011-10.jpg</description>
		<content:encoded><![CDATA[<p>Nice!  the earlier version reminds me of adam lambert <img src='http://chrisoatley.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   <a href="http://cdn.buzznet.com/media/jj1/2011/04/lambert-logo/adam-lambert-logos-newnownext-awards-2011-10.jpg" rel="nofollow">http://cdn.buzznet.com/media/jj1/2011/04/lambert-logo/adam-lambert-logos-newnownext-awards-2011-10.jpg</a></p>
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		<title>By: Scott Wiser</title>
		<link>http://chrisoatley.com/2011/11/14/disneys-pixie-hollow-games-visual-development-painting-rumble/comment-page-1/#comment-3707</link>
		<dc:creator>Scott Wiser</dc:creator>
		<pubDate>Tue, 15 Nov 2011 17:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://chrisoatley.com/?p=3161#comment-3707</guid>
		<description>I like both versions for different reasons. The final version definitely seems more athletic and tough. As for the painting....I really like the texture you created on the shoulderpads!</description>
		<content:encoded><![CDATA[<p>I like both versions for different reasons. The final version definitely seems more athletic and tough. As for the painting&#8230;.I really like the texture you created on the shoulderpads!</p>
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